The Centre for Immersive Storytelling will be based at Royal Holloway University's Surrey campus. Its aim is to ensure that the UK’s creative workforce has world-leading skills in the use of virtual, augmented and mixed reality technologies.
It is being funded by UK Research and Innovation through its £33 million audience of the future programme, which forms part of government’s Industrial Strategy Challenge Fund.
The centre will be run by the National Film and Television School (NFTS) and Royal Holloway University. The bid was supported by high-profile people from the creative industry, including Sir Lenny Henry, Asif Kapadia, Georgina Campbell, Sarah Gavron, Steven Moffat, Sue Vertue and Alex Garland.
The centre will offer creative training and research programmes in immersive storytelling, initially to screen professionals. They will be able to take part in experimental labs, workshops, placements and courses through the centre, which will also support and co-fund real immersive productions.
In the longer term, the centre will offer master’s degrees across a range of immersive specialisms.
Minister for Digital and the Creative Industries Margot James said "From watching live theatre productions in the cinema to apps which allow you to scan and identify artworks on gallery visits, immersive tech is opening up a huge range of exciting new possibilities.
We are determined to be the best place in the world to start and grow a digital business, and by backing this new centre we will help our world-class creative talent captivate the audiences of the future."
We are determined to be the best place in the world to start and grow a digital business, and by backing this new centre we will help our world-class creative talent captivate the audiences of the future."
The centre will commission 60 productions that will develop the UK’s immersive sector. Organisations across the UK will be selected to lead the projects.
Jon Wardle, Director of the NFTS, said "It is our aim to make immersive another success story for UK plc’s world-leading screen industries, by enabling our storytellers of film, TV, games and theatre to exploit this new medium.
We intend to place diversity at the heart of our endeavours, ensuring that the future of immersive storytelling is one that reflects the full breadth of the UK’s creative talent."
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